The game is full of wacky and over-the-top "whaaahhh," "ghaaahhh" and "dhaaahhh" bunny sounds, and the background music for most mini-games is appropriate, perhaps foolish in some cases, but nothing out of the ordinary. The sound, on the other hand, is a bit more of that "same old, same old" formula. The game design was cared for this time around, and it could easily be compared to the first installment. ![]() The cutscenes look a bit blurry when compared to actual gameplay graphics, but some segments look great with the newly-added 2D cartoon look. The bunnies seem to be in great shape (except the ones in the Night of the Living Dead spoof), and there are some nice environments and attention to detail throughout. The graphics didn't really receive an upgrade, but they're exactly as expected: mostly nice and clean. ![]() At least that's the impression I got after some agitated multiplayer sessions! Even in the most chaotic situations, people will be just laughing and playing like their life is at risk. Everyone gets to play at the same time in most of the mini-games, whether it's competing head-to-head or simply sabotaging another player's performance. All this frantic excitement makes the game really fun even if the controls are not quite up to snuff. Some people will be better at some games than others, which makes for a nice and varied competition. The events in TV Party are so crazy in both micro and mini-games that everyone gets a chance at winning. These come in the shape of a quick commercial in between shows. Players will also be given the chance to decide on the next game everyone gets to play by winning a micro-game. What's more, they'll have the opportunity to sabotage your efforts by throwing stuff at you with the shake of the Wii Remote. Your friends will be cracking up while you put all your efforts into reaching the goal safe and sound. Sitting on the Balance Board and controlling the Rabbids with your butt is one of the most fun, yet ridiculous experiences in the game. The use of the Balance Board takes the game to the next level and, though it's not mandatory in order to play the game, the game is a bit lacking without it. There were times where you'd see your character go left when you're trying to make it go right, and a few occasions where the otherwise extremely fun Guitar Hero-inspired dancing game didn't detect your moves correctly. They work fine for the most part, and they've been implemented in really fun ways, but, unfortunately, they're not 100% accurate that's where the game suffers.
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